SWAN

Mobile App Design • UI/UX • Prototyping

Swan is a mental health app that strives to give support to those who are struggling in life. This app includes live counseling appointments, a journal, mood tracker, live broadcasts, and meditation music and videos. We are your nest. (Worked in collaboration with two other students.)

Process

This class assignment was my first exposure to several things: UI/UX design, user-centered design, and studio ideation. Our prompt was to select a fairy tale and base a mobile app around it. I chose to go with “The Ugly Duckling”—it was a little heartbreaking for me to see the duckling that was actually a baby swan go through so much despair. “If only it had access to some sort of mental health service,” I thought. So that’s what sparked the idea for this app, as well as the name of it.

Before even touching any applications or thinking up a brand identity, I was assigned to a team and had a rigorous brainstorming process and research regimen. We all had to work together with coming up with user personas, site maps, interview questions and alternatives to use for a comparative analysis. We did scenario mappings based on our user personas, and other teams even lent a hand by sketching possible screens for all the other teams’ ideas. I thought this process was really interesting and had great potential for inspiration and success.

After all that, our team sketched logos, screen ideas, and user flows. I came up with most of the logo’s elements. Other team members decided to incorporate a badge progression system and a journal that the user would be encouraged to use daily. We used our knowledge of Figma and design systems to make the most cohesive experience possible.

In the end, this is one of my proudest projects because it enlightened me on the nature of the studio work ethic. It was also satisfying seeing a prototyped product to this scale finished in less than two months.

Figma prototype file: View it here!

Concepts and Ideation

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